Java Game Jar 320x240 -
@Override public void start(Stage primaryStage) { StackPane root = new StackPane(); Scene scene = new Scene(root, 320, 240); primaryStage.setScene(scene); primaryStage.setTitle("My Game");
import javafx.animation.AnimationTimer;
public class GameWindow extends Application { @Override public void start(Stage primaryStage) { StackPane root = new StackPane(); Scene scene = new Scene(root, 320, 240); primaryStage.setScene(scene); primaryStage.setTitle("My Game"); primaryStage.show(); } java game jar 320x240
java -jar mygame.jar Your game should now run at a resolution of 320x240.
gameLogic = new GameLogic(); AnimationTimer timer = new AnimationTimer() { @Override public void handle(long currentTime) { gameLogic.update(currentTime); } }; timer.start(); Scene scene = new Scene(root
public static void main(String[] args) { launch(args); } }
public static void main(String[] args) { launch(args); } } This code creates a simple game window with a resolution of 320x240. java game jar 320x240
import javafx.animation.AnimationTimer;