-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, }
function PerformanceService:mitigateServerLoad() -- Implement server load mitigation strategies print("Mitigating server load...") -- e.g., Throttle entity updates if config.throttleEntityUpdates then self:throttleEntityUpdates() end end
-- Check server load and memory usage local serverLoad = game:GetService("Server").ServerLoad local memoryUsage = game:GetService("Memory").UsedMemory
if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end
function PerformanceService:removeEntities() -- Implement entity removal -- Find and remove unnecessary entities end
-- Rate Limiting eventRateLimit = 10, -- Per second