Fe Animation Id Player Script Apr 2026
using UnityEngine;
// Method to play an animation by ID public void PlayAnimation(string animationId) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; FE Animation Id Player Script
// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; } using UnityEngine; // Method to play an animation
// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; } FE Animation Id Player Script
void Start() { // Get the Animator component animator = GetComponent<Animator>();





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