// Load a level from local storage loadLevel() { const levelData = localStorage.getItem('levelData'); if (levelData) { this.objects = JSON.parse(levelData); this.draw(); } } }
class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; }
### LevelEditor
feat: add level editor feature to Dangerous Dave Trainer
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); });