Anime Defenders Script ⚡
class Bullet: def __init__(self, x, y): self.pos = [x, y]
def move(self): self.pos[1] -= bullet_speed Anime Defenders Script
def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y)) class Bullet: def __init__(self, x, y): self
# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size)) class Bullet: def __init__(self
# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy)
# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet)
